Our Town
A new media re-imagining of Thornton Wilder's American theater classic. This production incorporates a responsive gesture-based interactive system for actors to control commissioned artworks projected on a large-scale 360-degree immersive screen environment, and an original directional audio score.
YURTThis software representation of Brown University's YURT creates a bridge between the massive virtual reality theater and modern game engines, allowing 3D interactive content for the device to be developed much more quickly.
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FairlandiaFairlandia is an Augmented Reality tour and situated documentary about the New York City 1964 - 65 World's Fair. Fairlandia combines archival footage and imagery with documentary narration, collected oral histories, and 3D models of the fair pavilions, with all content located at original GPS locations from the Fair.
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Volumetric FlameThis was a quick test of implementing a raymarching shader in Unity. The flame is drawn parametrically and rendered onto a quad, but because we can use the view vector as a shader input, we can strafe around the quad and have it look like we're strafing around a 3D object (the quad always faces you).
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Getting ByA game made with Ian Stead for the 2016 Global Game Jam. You play as someone coping with both lethargy and anxiety, and have developed personal rituals to get you through the morning so you can get on with your day. Performing a routine helps mitigate lethargy, making the world more colorful, and conscious breathing helps mitigate anxiety.
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Courageous Cannonball CommanderA project developed with RUST, LTD. for the Oculus Rift. We like to call this game the world's first person-shooter! You play as a human cannonball, launched through a scene that plays out in an office drone's desktop computer, swimming though the air and using items to try and land on trampolines and other special surfaces, in an effort to perpetuate your flight as long as possible. The landings can get a little rough!
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